
It will look at humans, hiding places, and distractions like the Flare, because they do in fact have its attention, whereas Working Joes genuinely don't matter to it, and you can tell this intuitively. It does not attack them, it does not investigate them, it doesn't even acknowledge them, and this is reflected in how its head tracks. This has a lot of benefits.įor example, the Alien has no interest in Working Joes. One of the most basic, elemental details the game gets right is focus: the Alien's head tracks to where its attention actually is.

but for the portion of the game in which you are genuinely being hunted by the Alien things are pretty good. This comes with the major caveat that you spend maybe 50% of the game actually engaging with the Alien as a mechanic, and to be brutally honest it's probably more like 25% of the game, given that the middle third of the game has no Alien presence at all, the first third takes a while to actually get to introducing it, and the last third has most Alien encounters completely ignore everything that makes the Alien a compelling component of gameplay. You could see a pale draconian, a hellion and an ufetubus.The Alien itself is the one thing Alien: Isolation unequivocally did well. Your muscles are flexible (Dex +1), but weak (Str -1). Space occasionally distorts in your vicinity. Temple: D:4 Orc : D:8 Elf : Orc:3 Lair : D:9 Q - a ring of poison resistance (left hand) Gold 1631 SH 10 Dex 11 Spells: 0 memorised, 17 levels left Urist McDwarf CXIII the Shatterer (Mountain Dwarf Fighter) Turns: 41872, Time: 02:36:10 Killed from afar by a hellion (44 damage)

Wish me luck!Ĭode: Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.ġ01957 Urist McDwarf CXIII the Shatterer (level 16, -11/126 (138) HPs)īegan as a Mountain Dwarf Fighter on Feb 8, 2010. Books should be no problem.Īnyways, entering the vaults now with my elementalist, for the first time with any character. I had a book of annihilations from my worship by the time I got to the snake pits. I've got a +6 demon longsword of venom with my fire elementalist, and it can hardly do a thing.įor books, as a necromancer worship kikwhatever, as a conjurer/blasty mage worship vehumet, and as a general mage worship sif. wha? Melee-tankish? I don't care if you have a +10/+10 demon longsword of pain, as a deep elf necromancer, you should be doing just as well, if not better, with stuff like bolt of draining and vampiric touch. Necromancers are scary powerful if they live long enough.Emmm. Weapons of carious sorts out the wazoo, not to mention wands of almost every type.ĭeath was my fault, when I saw the horde of nagas, I should have turned around and come back later when I was stronger. Couldn't find any useful artifacts, couldn't really find any armor period, for that matter. Anything that died got back up to serve as meat shields. whip of pain for living things, flail of holy wrath for everything else. Was weird, he was transitioning to more of a melee tank with Necromantic magic back up. Just lost a Deep Dwarf Nec to the Snake Pits. When a centaur warrior is currently bludgeoning you to death, you don't cast a level 2 spell, you cast crystal spear.Īs is, I just need to do some micromanaging, butcher smartly, etc. Oh, and some spare rings, but those shouldn't be too heavy.Īs for the big spells, if I don't cast them, I die. Other than the potions and wands, I have 3 books, my sword, Olgreb staff, my food, and my armor/clothing. I have about 5x as much stuff in my stash than I carry with me. I try to do without much stuff in my inventory. I have 3 potions of resistance, 2 of restore abilities, 4 heal wounds, 6 heal. I have a remove curse scroll and an identify scroll.

If ask yourself these questions, rearrange your inventory accordingly, and still have encumbrance problems, then possibly lay off the big spells until you can cast them at lower penalties.I have a wand of teleport, draining and paralysis. Are there any wands you don't necessarily need but just think it's nice to have? Are there any wands you have multiples of that are actually quite situational? Do you have any useless potions or scrolls or those that won't get used much? Do you have a lot of any useful potions or scrolls that you'd be better off stashing to protect from shatter/burn? Are you actually carrying more food than you need? In my experience, most of the times encumbrance becomes a problem is when you are over-armed with potions, scrolls, and wands.
